Into the Dark Machine
Posted on August 25th, 2018
Today began rather early -- 4am. This wasn't that much of a surprise, as I'd gone to bed early enough that I'd expected to be up for the day sometime after 3am.

Most of the early morning was spent writing. Lately, I've been having a lot of trouble working on one specific review, so instead of trying to fix the draft or rewrite it from scratch yet again, I tabled it and focused on other reviews. Naturally, this meant that I wrote two reviews almost entirely today.

Part of the rest of the day was focused on the personal project idea I've been batting about. After some research during breakfast, I discovered that everybody who's tried to build something similar has used a LOT of MySQL code and tables to make it work.

Aside from the fact that I like working with MySQL about as much as I enjoyed attending high school, I didn't want this project to be that complex. There's also the issue that I wanted to make it possible to back everything up simply and easily; a condition that I can't easily meet with MySQL.

After some thought, I realized that I didn't really need much beyond some very basic features. Everything else I was trying to add was just superficial fluff -- I was designing a Ferris wheel when all I needed was a tire swing.

With some time and experimentation, I was able to get a workable prototype done during the afternoon. Finishing the project is now just a matter of making it pretty, which honestly shouldn't be too difficult as I already know what I want it to look like.

The rest of the day, as the title of this entry suggests, was spent blowing the hell out of necromorphs in Dead Space 2. Odds are, tomorrow or Monday I'll finish the game.

Link of the day: Muggs is Dead

Felix Colgrave made a new animation for a "music video". Naturally, it's a weird one.

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