Coding with Chilidogs
Posted on April 13th, 2008
The morning began with a trip to one of our old haunts, a rather large garden supply store and nursery. We wandered around the store itself for a bit before checking the flowers. Notably, they carry a number of blends of bird seed, and they carry the seed bells that nobody seems to carry. We purchased a small wire stand and a pot of flowers. These are now on the balcony a few feet from the bird feeder.

The rest of my day was focused on coding. I've managed to work out a solution for Project Sailor, though it's a bit of an overkill workaround. Assuming I can get certain things working with Win32 API I won't have to use this odd setup.

Much of the afternoon was spent watching Sonic SatAM while coding the new version of Necros Cavern. I spotted a mistake in Necros Cavern's code: it's not possible for a Wraith to be spawned; the line that would do that is absent in the spawning code. It's checked for and processed elsewhere, so just by adding this line in it should work as planned.

Tomorrow is going to begin rather early as it's time for the biweekly shopping already.

Three links for today:

Here's an eye dropping pool trick.

There's a nice overview of video game history on YouTube. It's something of a social commentary; watch how the games became more violent and bloody as time went on.

Lastly, while there are many anti-theft devices on the market, some people come up with their own solution to car theft. Some are more effective than others.
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