Code and Castleville
Posted on July 7th, 2012
Most of the day was spent watching Spiderman while finishing up the code for the new version of A Wee Tiny Blog. The script itself and the examples are now finished, though they need polishing up and the documentation needs updated before I can upload them. Tomorrow I'll see about that.

Part of the day was spent playing games, as one probably expects. Castleville managed to torque me off temporarily this afternoon when one of the quests I was given a few days ago suddenly announced it was going expire in about two weeks. I had no indication that this was had a time limit at all. The thing that really made me mad was that this game doesn't let you choose what quests you're doing most of the time: if you're handed a quest upon logging in and you cannot decline it. Add to it this surprise expiry date and you get a game that doesn't let the player play at their own pace. I eventually cooled off and resumed the game, but that's still a ding on the game's record.

During the time away from Castleville I started playing two similar games by their rival Wooga. So far so good in both games. However, I do need some friends to assist in one of them. One of the perks of playing on Zynga's site is that they are truly massively multiplayer; anyone can help anyone else and there's a feed to help requests. No such benefit with Wooga, so it's up to the player to bug their facebook friends.

Lastly, I leave you with a wonderful example of government research spending.
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