Objectives met
Posted on December 9th, 2010
I was planning on spending the day coding for the website overhaul. Unexpectedly, the changes to the system worked on the first go. Thus my day was free for other pursuits.

This morning dad and I ran a few errands and stopped by Subway for lunch. This was a nice surprise, as I'd yet to figure out what I was going to have for lunch.

During the afternoon and early evening I worked on completing objectives for Steam's contest. One of them was to play the full version or demo of a specific game. I went with the demo, and am really glad I did not buy the game. It crashed on the first try, ran poorly on the second and generally wasn't any fun. I checked the Steam forums later and found a metric boatload of vitriol over this game. Some people made the mistake of buying it and boy were they mad.

Another objective was to have at least 10 friends on your Steam friend list. As it worked out I've been wanting to expand my Steam friends list, so I took the opportunity. As expected, there were several threads in the forums with people whoring themselves out for friends for the contest. I chimed in, and now have 96 friends. I only had ONE when the day began. What can I say? It's fun to peoplewatch. Plus, this gets me a lot of honest opinions about Steam games and other benefits that don't require any of them to actually do anything.

During the evening I worked on the gallery project. In trying to work out how to make everything work I had a sudden flash of insight. I was trying to mimic the behavior of a certain website I frequent. I realized that it would be much easier and much more effective to design it as a being a program, not a simplified browser + website backend.

So overall I made a lot of progress today.

Lastly, I don't remember if I've linked to this before or not. It was still in my bookmarks for the link of the day, so perhaps not. Either way, here's an amazing work called The Sandpit.

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