Forging ahead
Posted on July 14th, 2010
Today's main goal was to code a special and unique function. Since I plan on using the Lazarus-based version of Image Puzzle 2 as a guide to creating the next SDL version of the game I need to ensure that everything can be done in both toolkits. So I spent time creating a function that can resize an SDL_Surface by a given percent.

After that was done, I spent the day on Free Realms.

One thing of note: I noticed there's a way to (legally) sell items and/or characters for real-world money. I doubt that it's effective, but I'm curious about it. If nothing else, I might be able to cover the $5 a month subscription fee that way. I'm watching two items that are for sale -- a character with less levels than mine and an item -- and I'll see how well they fair. The asking price on the character is a steep $10, more that I'd expect. Both auctions have a week to go.

During the morning mom and I also ran a few quick errands.

The link for today is one of the strangest and possibly least useful site on the net: Hiyoooo.com.
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